![]() ![]() AxF files can be imported into Maya for use with MtoA via the aiAxfShader. Since the majority of the CPU features are now supported on the GPU, with lots of stability fixes and a good match between the CPU and GPU results, we're boldly removing the beta tag!ĪiAxFShader : MtoA has added support for Xrite's AxF]( ) file format through a new shader. It includes the following improvements : Enhancements MtoA 4.0.0 is a feature release, that is not binary compatible with 3.1.* versions. For example : Linux - /usr/autodesk/arnold Osx : /Applications/Autodesk/Arnold and Windows C:/Program Files/Autodesk/Arnold/ Users will still have full control over installing to any directory of their choice. The default installation directory of Mtoa has been modified from this version to be installed within the Autodesk directory. More info about Arnold 6 licensing can be found here. Please follow the instructions on this page to generate your license file. Review the Supported Features and Known Limitations](topicid=arnold_user_guide_ac_arnold_gpu_ac_features_limitations_html)Īutodesk Network Licensing now requires new license files with an updated 2020 version.Check the compatibility of your system on Supported GPUs](topicid=arnold_user_guide_ac_arnold_gpu_ac_supported_gpu_html).Please visit Getting Started With Arnold GPU](topicid=arnold_user_guide_ac_rendering_ac_arnold_gpu_html) and Arnold GPU FAQ](topicid=arnold_user_guide_ac_arnold_gpu_ac_gpu_faq_html).This version uses the Arnold 6.0.0.0 core. ![]()
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